Gorean Meter Support Portal


Portal Stats Regions
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GM News
This site holds curently the stats for the Gorean Meter made by
Alika  Nadia  Kenaz  Jara 

Special thanks for contributions to:
Anhandreu Riederer, Elysia Pau, Brigette Wade, Janna Shuftan and Aaron Greenberg plus all who helped testing.

Running since December 3th 2007 (First Meter was released in November 20th 2007)

 Monday, 16 October 2017
GM 4.67 is live! This time a release to adress some issues found in the field, while some where known and already fixed for this release. ☑ Fix : Cleaned up a bit of inner code to prevent some cheats ☑ Fix : Double bind requests disable binds ☑ Fix : Meter now correctly sends to MOD channel when detached ☑ Fix : Dialog commands can be done from virtually impossible ranges, limited to 3.5 meter now ☑ Fix : Double or more damage from a single arrow is now ignored ☑ Fix : Leash adjustment so that people not go floating behind you so easy ☑ Fix : Re Rigged binds to full fitted,. so they look better on men ☑ Fix : HUD on some clients attaches sideways, re did HUD to be under zero rotation ☑ Add : Labels now stored in GM database, so on a next update you wont have re write it ☑ Update : Adjusted Fall Damage ☑ Update : Region server may no longer be a linked prim ☑ Update : Check command now also accepts UUID ☑ Update : Removed AFK circle completely (Display Cost now down to 1844) Special thanks to Kesha, Aeden Shinn and Branndon Daines for pointing out most of the issues and testing out some of the fixes Hugs, Alika and Jara
 Tuesday, 19 September 2017
GM 4.65 is live! This months update addresses a few small issues discovered by players in the field, one was the discovery of players cheating by wearing an region server to run around with different settings towards other players. The Pink or Magenta (Arena Mode) was not enjoyed by many of man, we changed it to a light blue. ☑ Fix : Wearing a Region Server will not effect meter (damn dishonorable players) ☑ Update : Changed Arena Mode color to light blue, and shows blue from 50% health and more. ☑ Update : Changed back to old Capture message, with change the name of the captor can be clicked ☑ Update : Name can be clicked of person who unleashed or leashed (asked so people can click it when sailed and forgot who to sailing with) ☑ Update : All Say lines (20 meter range) switched over to Whispers (10 meter range), this to make it less intrusive on RP, arena mode is still shouts ☑ Update : Changed ignore being bound from 300 to 36 seconds. Hugs, Alika and Jara
 Wednesday, 30 August 2017
GM 4.64 is out! Okay seems a bug slipped in to 4.63, and one that was quiet annoying say the least, so here a quick fix for that. We apologize for any inconvenience this updating causes, but we wish you to have an stable and fun product! ☑ Fix : Flooding issue ☑ Fix : Background color of HUD was to light according to some players ☑ Fix : Possible shield issue ☑ Fix : Arena mode tag color was changed from pink to magenta Hugs, Alika and Jara
 Tuesday, 29 August 2017
GM 4.63 is comming! After a few hours testing, fixing and a few days of playing with code; the update is done and here for all to get! We are awear there an Flooding isue in this release, we will monitor it and bring out an fix in a few days, while we also monitor if other bugs plop up that would demand an fix to. ☑ Update : Arena mode tag color now in an pink color to show it active (only when 100%) ☑ Update : Switching from arena mode to combat mode can now be done even if your not at 100% health. But not vise versa. ☑ Update : No longer say in open the name of person that took you down. ☑ Update : Bandaging system internal update to lower the script code of it ☑ Fix : Aid while bound was not possible, due button for it not showing up ☑ Fix : HUD bars background was to dark, re fix it and small change to reflect correct color in the active mode ☑ Fix : Unleash command ( /7 .unleash ) failed many a times, as one called it while walking making it the leashed person was out of range 60% of the times. ☑ Fix : Unleash when you get downed was for some reason no longer working ☑ Fix : Alive announcement for weapons did not work in arena mode ☑ Add : New sound for when your drowning ☑ Add : Variable Damage (Needs new region server to enable) If this is set to on then weapon damage will vary slightly on all weapons, sometimes lower, sometimes higher, averaging out at same values as without this setting turned on . Additionally it enables tiny chance of additional Wrack stack on dagger strike. ☑ Remove : Bound circle, seems more hate it then love it even if it aids in showing one is bound while not playing the animation of it Side Note, it bin requested to put the shield code in to the meter completely, so no shield or wearable object be needed. We at GM value the scene that Second Life offers and a form of realism. With that thus, the visualization of an shield rather then you magically dodging sword hits and arrows like some sort of Jedi Master So to a many keep asking about a role play only mode, while i can understand some people do not wish to fight at all, i do not think a full fledged combat system should service as a fancy titler. A talk to a sim owner in that should be enough to request you be a form of none combat player that wears no meter. Hugs, Alika and Jara
 Wednesday, 24 May 2017
GM 4.62 is out! Today we release 4.62, after a week listening on what all be needing, an fix has bin looked in to and made when posible. The largest complain was apparently the display render cost for the meter and binds. ☑ Fix : the command /12 meter check and /12 meter scan for administrators no longer worked, repaired this ☑ Fix : Can bandage while being death ☑ Update : Meter check API checks only HUD, moved this to meter and ship API with meter. ☑ Update : Binds to small, Re-meshed a set of new ones and lowered render cost's ☑ Add : Leash holder for those that want it... ☑ Remove : AFK Circle was not much enjoyed so we removed it ☑ Remove : The famous "your not in range to do things to XXX", now silently fails if to far. GM 4.62 Display Cost 2144 GM 4.61 Display Cost 10636 (Sometimes 36062 or more O.o) GM 4.51 Display Cost 1516 (9480 Binds) Hugs, Alika and Jara
 Thursday, 18 May 2017
GM 4.61 is out Due to an flaw in Linden Labs right system, the 4.60 Meter prims (and meshes) created by Jaraziah Lowell ended to become full mod. Whilest this should be literally impossible, it obviously caused an havoc trough out the grid by the somewhat less honorable players. Thus an emergency release was created under Kenaz Huntress, packaged and shipped early this morning. An few flaws slipped in due that. The old meter checker api now no longer works. The command /12 meter check, no longer works. An new api is available in the GM Support group, for the /12 check command a update be needed, but this is not an priority issue to force one out just now. We can do a few weeks without it while we maintain monitoring if any other issues arise. No longer can an old meter be used to bandage, this will result in an message stating an old bandage was used. 4.61 meters can only be bandaged by 4.61 meters. Hugs, Alika and Jara
 Wednesday, 17 May 2017
GM 4.60 is out And we are running, GM 4.60 has bin released to the grid. After 17 days of beta running and over 300 people testing the beta. I hope we got all pesty bugs fixxed and that it is as much liked as it's prebious version! Hugs, Alika and Jara
 Monday, 1 May 2017
Beta 4.60 is out to test Here a small list of what we have bin doing over the past three weeks for the Beta Prodject
☑ Fix : Velocity check if shield worn to disable if moving to fast ☑ Fix : Number in name disables bandaging system ☑ Fix : Binds can not be rezed in some sims, or avatar has no spot left to wear ☑ Fix : Should not be able to bandage while in a bubble or bound ☑ Fix : Unleash to an closed channel to prevent spam /7 .unleash (*) ☑ Fix : change "avatar group" to a "group code" in hud for group chat ☑ Fix : A small bug allowed for self bandaging, this bin remedied ☑ Add : Use group code for IC counter (**) ☑ Add : Bind Timer to HUD and show your bound ☑ Add : Say in local chat when one was or is leashed / unleashed ☑ Add : More visually AFK marker ☑ Add : Hide/Show Comm system on HUD, by pressing chat icon button ☑ Add : Stats for bandaging ☑ Add : One wrack dmg on Dagger/Hammer hits ☑ Add : Lo Health heartbeat sound (can be disabled by pressing speaker icon button) ☑ Remove : Steal Option from binds, coin system is no longer used. ☑ Update : Move Bandaging to meter, so can know more easy when down, or bound ☑ Update : Bind commands now moved to /7 and not open chat (*) ☑ Update : Changed color of health a bit vs 4.51, melee fighters opted that with 100% defense while lo on health being Red would not be right ☑ Clean : Remove some old code for binds and or other now no longer used thins speeding up the meter more and give room for some other perks and small fixes not mentioned above.
Currently we at Beta 13 Due massive spam on channel one ( /1 ) we changed this to channel seven. So that weapons sheaths and the likes no longer trigger the "your not in range" spam. Also revamped the hud a little and working on lowering render cost of the Meter back to 11,000. Rezed in world the meter and binds are 7,000. Some how when attaching them while they invisible causes render cost to be 41,000 so adding an small cheat to that ro lower them back down. I Guess this is due how LL calcuate render cost at attach.
(*) Bind menu can be gotten by either pressing the person around the chest or by writing /1 gmmenu to get the binds for person Gorean Meter. So the initials plus the command like open collar. And only shows up when bound. (**) IC Counter be shipped with the meter can be placed on the docks, All it needs is a group key (case sensitive)in both the counter and the GM hud and then on dock one can press the counter and see the IC (Arena included) people count. Side Note 1 Bin requested that while bound health is not recovered, this would make it people be more wise in there decision on when to self unbind in combat. While i can see the logic in this, perhaps an region option for that be needed. For now it bin not added and will see if the community wishes such for the next update. Side Note 2 We had request for auto accept binding, and while i in a way can see an use for this, i personally think, it be wrong, if a person can spend time fighting, he or she can also spend time waiting a few min to accept a binding. Rather then going to face book games and ignore sl because you lost. Side Note 3 While we had to add one script to the meter it self, we lost one in the HUD so over all we still at only 5 scripts total! Version 4.60 174 KB for the Meter and 58 KB for the HUD (Total 232 KB), No additional scripts for binds Version 4.51 128 KB for the Meter and 93 KB for the HUD (Total 221 KB), 64KB for Binds Side Note 4 In 4.51 we used 8.5 seconds ticks, so thats 4x 8.5s from start to end of bandaging is 25.5 seconds to bandage, and then 5x 8.5 seconds (42.5 seconds) for cool down. Total time thus 68 seconds while in 4.60 we used 3.0 seconds ticks, so that is 11x 3 seconds from start to end of bandaging is 33.0 seconds to bandage, and we then have a 40 seconds for cool down making it a total of 73 seconds. However, as we use timer event for this, both also might be lengthened by lag on the sim.
Hugs, Alika and Jara
 Thursday, 20 April 2017
Working on Updates Apparently, some content creators believe there product be honorable if they by making slander and lies bring it to the community. So to clear it up Gorean Meter is not quieting, we will keep supporting our community and maintain it. We are working on an update as is but takes a bit longer as a few fixes we want to bring needed some skilled blender editing. As well as a few code fixes. We hope to bring it out this month but if we cant manage that due real life it will be in may. Hugs, Alika and Jara
 Friday, 3 September 2016
Server Crash Our ISP had an issue here in Holland today, it caused the server to start and upgrade, installing a new version of PHP and MySQL, the new Database server did not agree on the combat log file, it was to big and eventually ended in the totall loss of the combat logs. The Personal stats and Region stats where not lost, only the information the sever uses to generate the top x stats, these stats are based on 14 days, so the server will fix it self in the comming 14 days.
 Wednesday, 24 August 2016
Small Website Update We have organized the regions into three categories to try to put similarly-themed places together. While the organization may be seen as abitrary, the purpose is to allow both new people joining SL and Gor, as well as current players, to more easily find the type of fighting and role-playing that suits their interests. The intent was also to reflect the activity of the regions and how much fighting goes on in them. Why were SEG, GE, and BtB chosen? Well, BtB and GE have for a long time been used describe groups and regions. As for SEG, it was chosen mostly to reflect the large activity in them that is focused on fighting and in the type of rules they have agreed-to for raids and roleplaying. We think that three groups will allow for the high combat oriented regions their own statistics and to more easily compare their statistics in inter-region combat, and to give them a new type of top ten list to reach.
 Saterday, 11 April 2015
Oops, a bug in GM 4.5! Releasing 4.51, as there a bug in 4.5 that floods you with shield info due to a small code mistake. This should be the finalized release for today! Known Bug!: People of who the names start with a number ( 1, 2 ) canot be bandaged and can even result in a weird visual status, like 0 health. Knowsn and will be fixed in next release! Known Bug!: Binds still allow looting, even though there is noting to loot; We will address this when we re make the binds
 Saterday, 11 April 2015
GM 4.5 Released! The Update is here and out! The list ... [DEL] Coin System, removed completely [DEL] Inventory System, removed completely [DEL] Poison Damage, removed completely (since there is no logical way for it to exist without crafting to ensure poison strikes are very rare happenings) [ADD] Bandage System, Can be disabled on sim (RP Items can effect meter to 0 disables it, for older Region Servers) Bandages are Unlimited now. Can not be used in OOC and or Arena mode. And have a slight cool down. [ADD] Command to activate or de-active your personal GM stats on the GM website. The command is secured with a key code to ensure no one but your self can make your personal stats visible and public [FIX] Some speed fixes in the HUD so should be even more smooth now [FIX] HUD channels does not go on/off on re-wear, So HUD remembers now [UPD] The msg [Bandaging] will appear when it is set on in the region you arrived in, in your local chat [UPD] Entering and Exiting Arena mode is now announced on MOD channel

Stats
Curent GM version 4.64
Regions Listed8,857
Active Persons Listed
(Last 14 days)
5,214

Men: 2,157 (41.4%)
Women: 3,050 (58.5%)
Animals: 59 (1.1%)
Unknown: 7 (0.1%)

Dead (older then 14 days): 11,897

People using RLV: 244
People Sharing Stats: 1,092 (20.9%)
Totall Binds 1,412,608
Totall Captures 2,911,678
Totall Kills 18,574
Totall Resets 600,659
Totall Lines Loged 1,956,642
Time Last Action
Region
2017-10-17 09:55:09
Catupiry

zKnights

zKnights



Second Life Grid Status
 Wed, 18 Oct 2017 07:00:00 -0700
Rolling Restarts RC Channel Roll





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