Weapon | Min Delay | Range | Speed/Angle | Old style attack type | New style attack type |
Bow/Crosbow (Short Arrow) | 0.8 s | 3.5 m (splash) | 60 m/s | sword | arrow / arrow~direct |
***** 2.7 change --- extra delay for mouse hold
0.05s additional delay required in hold down mouse button mode. |
Bow/Crosbow (Long Arrow) | 0.9 s | 3.5 m (splash) | 60 m/s | sword | arrow / arrow~direct |
***** 2.7 change --- extra delay for mouse hold
0.05s additional delay required in hold down mouse button mode.
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***** 2.7 change --- dart diect hit % will be lowered in the meter |
Blow darts | 0.6 | 3.5 m (splash), max 30 m flight | 60 m/s | sword | dart / dart~direct |
(Those may not do damage past 30 meters of flight, guide at bottom of the Gorean Meter Developer Guide document on how to check that )
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***** 2.7 change SWORDS and SWORDS only go here, this cannot be stressed enough. |
Sword | 0.55 sec | 2.5m | 180 degree | sword | sword |
Sword | 0.58 sec | 2.6m | 180 degree | sword | sword |
Sword | 0.62 sec | 2.7m | 180 degree | sword | sword |
Sword | 0.65 sec | 2.8m | 180 degree | sword | sword |
(Specs in between are all right if calculated correctly like for example 0.60 sec and 2.65 range)
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***** 2.7 change - just spears here now |
Spear | 1.4 sec | 3.5m | 180 degree | sword | spear |
Spear | 1.3 sec | 3.4m | 180 degree | sword | spear |
Spear | 1.2 sec | 3.3m | 180 degree | sword | spear |
Spear | 1.1 sec | 3.2m | 180 degree | sword | spear |
Spear | 1.0 sec | 3.1m | 180 degree | sword | spear |
Spear | 0.9 sec | 3.0m | 180 degree | sword | spear |
Lance or Polearm | 1.7 sec | 3.8m | 180 degree | sword | spear |
|
Dagger, fist weapon | 0.6 sec | 2.35m | 180 degree | sword | dagger |
Dagger, fist weapon | 0.5 sec | 2.0m | 180 degree | sword | dagger |
Dagger (thrown) | 0.9 sec | 3.5m splash | 60 m/sec (-0.6arc) | sword | dagger / dagger~direct |
|
Whip | 1.5 sec | 3.6m | 180 degree | sword | whip |
Whip | 1.4 sec | 3.5m | 180 degree | sword | whip |
Whip | 1.3 sec | 3.4m | 180 degree | sword | whip |
Whip | 1.2 sec | 3.3m | 180 degree | sword | whip |
Whip | 1.1 sec | 3.2m | 180 degree | sword | whip |
Whip | 1.0 sec | 3.1m | 180 degree | sword | whip |
Whip | 0.9 sec | 3.0m | 180 degree | sword | whip |
Whip | 0.8 sec | 2.8m | 180 degree | sword | swhip |
Whip | 0.7 sec | 2.7m | 180 degree | sword | swhip |
Whip | 0.6 sec | 2.6m | 180 degree | sword | swhip |
Whip | 0.55 sec | 2.5m | 180 degree | sword | swhip |
(note the small whip strike for whips 2.8 in length or less)
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(old strike, in most cases you want large hammers or large axes to use pick axe spec) |
Axe or Hammer | 1.4 sec | 3.5m | 180 degree | sword | axe or hammer |
Axe or Hammer (Small) | 1.2 sec | 3.3m | 180 degree | sword | axe or hammer |
|
***** 2.7 change all sorts of weapons, small axes, clubs, maces that previously had sword strike go here. |
Pick Axe | 0.55 sec | 2.5m | 180 degree | sword | pickaxe |
Pick Axe | 0.58 sec | 2.6m | 180 degree | sword | pickaxe |
Pick Axe | 0.62 sec | 2.7m | 180 degree | sword | pickaxe |
Pick Axe | 0.65 sec | 2.8m | 180 degree | sword | pickaxe |
(Specs in between are all right if calculated correctly like for example 0.60 sec and 2.65 range)
(Mid size hammers and axes can use pickaxe strike, speed and range (smaller axes can also go with low range sword spec))
|
Hammer (Tiny) | 0.6 sec | 2.35m | 180 degree | sword | shammer |
(Note the strike type on the tiny hammer since it may not do 30% hammer big hammer strike in enhanced melee mode)
|
Stones or Larma (throw) | 0.9 sec | 3.5m splash | 60 m/sec (-0.6arc) | kick | slave / slave~direct (5th param) |
broom (Slave) | 0.55~0.65 sec | 2.5~3.0m | 180 degree | kick | slave (5th param) |
(Note 5th param is used here for compatibility with other meters, put something that makes sense in 4th, like kick or dagger for other meters)
(Note you may not have 3 meter range and 0.55 delay take the fastest spec then you take the shortest reach or longest range then you take the slowest spec)
|
Unarmed (Hands / feet) | 0.5 sec | 1.5m | 180 degree | punch or kick | none |
|
Trap | 3.0 sec | | | trap | none |
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Ballistas (aimed with selection) | 5.0 sec | 3.5m splash | 60 m/sec | great | none |
Ballistas (aimed with mouselock) | 2.5 sec | 3.5m splash | 60 m/sec | great | none |
*Old style attack type = First parameter.
* New style attack type = Forth parametrer.
For trow weapons and arrows and the sorts there is also a additional option arrow~direct, dagger~direct etc.. these are to be added after the dammage reciever line as a fourth option. And will do a additional dammage of 5% and should only be on a direct collision.
In the attempt to keep weapons ballanced and keep the benefits that we offered with the Enhanced Melee mode to bring back melee at a competitive level then we do not see Melee / thrown weapons as fair game and it does undermine the whole concept of having brought
melee back which did bring all weapon makers a lot of sales, creating hibrids like swords that automatically throw and are strongest of melee and as strong as bow undermines this and will make us pull the enhanced melee out again, thus setting melee sales way down again.
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Note, those weapons are only for old style Civil War sims and only work in sims which have enabled such in region server. |
Weapon | Min Delay | Range | Speed/Angle | Old style attack type | New style attack type |
Pistol | 25sec | 25 meters | 60 m/s | great | bullet / bullet~direct |
|
Musket | 30sec | 75 meters | 60 m/s | great | bullet / bullet~direct |
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Musket (sniper) | 40sec | 100 meters | 60 m/s | great | bullet / bullet~direct |
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Cannon | 1.0min | 200 meters | 60 m/s | great | cannon |
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*Ranges wil be limited by the weapons them selfs, using same method as Blowdart limits it self to 30 meters. |